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GAME DEVELOPMENT - UNITY3D

Let children creative and make a different

GAME DEVELOPMENT

Let children creative and make a different

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BEST GAME DEVELOPMENT TRAINING INSTITUTE IN HYDERABAD

Course Description

This course is the fastest way to get into making games. We will be using the Unity engine because it's powerful and free. We'll start learning how to download and install Unity on your computer. Then we will get familiar with the user interface. We will then go over building levels by adding 3d objects of all shapes, such as spheres, cubes and cylinders. Then we'll go over the different lighting effects and cameras to make the game look fantastic. Finally, we'll go over physics and materials to have the game behave like in the real world Enough said, let's get started.

Course Contents:

  • Installing Unity 3D
  • Introduction to Unity 3D
  • Introduction to C#
  • Introduction to 3dMax, Maya and blender and import asset to Unity
  • Learn to code
  • Installing Android SDK and set the Path
  • Learn how to import Unity game to Android, IOS, Windows and Linux
  • Mac and PC differences
  • Introduction to Unity Editor UI
  • Gameobjects and Transfrom
  • Inspector Window
  • Game And Scene Windows
  • Scripts as Behaviour Components
  • Enabling and Disabling Components
  • Delta Time
  • Translate and Rotate
  • Instantiate
  • Loops, Arrays and Conditions
  • Awake, Start, Update, GetAxis, GetComponent, OnMOuseDown methods
  • Controlling an object or chracter using keyboard on pc and using touch controls on mouse
  • Starting with complete 2D game called Piano Tiles
  • completing the 3D project called ZigZag
  • Scripting differences between PC, Android and IOS
  • UI Introduction to Unity
  • Introduction to Physics
  • Gravity, and physics materials like friction and bouncyness
  • Creating a 3D car and giving torque, acceleration, steering and break controls
  • VR
  • Learn 3D Game Development with unity 3D
    • Introduction to the course or What you Will Learn
    • Setting Up in Unity 3D
    • Level1 Design
    • Scripting your level
    • Designing Levels 2 and 3
    • Menu Scripting
    • Finalizing Your Game
  • Creating Animation in 3D Studio Max
    • Introduction
    • Animation Basics
    • Motion Basics
    • Hierarchies
    • Animate a Robot Arm
    • Bone Systems
    • Inverse Kinimatics Solvers
    • Introduction to Rings
    • Animation Constraints Controllers
    • Object Controllers
    • Track view Tool
  • Biped Animation with Character Studio 3dx Max
    • IIntroduction to the course and the Biped
    • Biped RollOut Basics
    • Game Animation Basics
    • More Rollouts
    • Key info Rollout
    • Keyframing Tools
    • Skin Modification
  • 2D Video Game Character Studios (3ds Max)
    • Introduction
    • 2D Animation Basics
    • Animation of a Moving Ball
    • The Walk Cycle of a Character
    • Keying, posing and Timing
  • Introduction to Unity 3D Game Development
    • Introduction to the course
    • Introduction to Unity 3D
    • Unity 3D Level Design
  • Game Hacking - Create a Game in 1 Hour
    • Hacking Game Development
    • Modeling, Ringing and Animating Your Assets
    • Importing Assets
    • Mecanim Particle System
    • Shuriken Particle System
    • Sound
    • Assembling Our Level
    • Bringing Your Gsme to Life With Code
    • Compiuling Your Game
  • Introduction to Unity 3D Scripting
    • Introduction to Unity Scripting
    • Creating a New Scripting
    • Functions Level 1
    • Variables Level 1
    • Functions Level 2
    • Variables Level 2
    • Monobehaviour Members
    • Booleans And Conditions
    • Input
    • Coading Resources
  • Unity 3d - Using Light and Shadow in Game Development
    • Introduction to Lighting and Shadows
    • Historical Background
    • Normals Part 1
    • Normals Part 2
    • Light Mapping the Airlock Part 1
    • Light Mapping the Airlock Part 2
    • Illuminating Mars
    • Post Processing
  • Learn the Unity 3D Shuriken particle System
    • Introduction
    • Sprites Voxels and Textures
    • Creating an Emitter
    • Working with Modules
    • Creating Jet Fire
    • Creating Smoke Plumes
    • Creating Muzzle Flashes
    • Bringing it All Togeather
  • Introduction to Game Dynamics with Unity 3D
    • Introduction to the course
    • Introduction to Game Dynamics
    • Cloth
    • Swapping Rigid to Soft Bodies
    • Movement Controllers
    • Three Approaches to Movement
    • Integrating Dynamics and Animation
    • Creating a Ragdoll
    • Integrating Animation with Dynamics
    • Putting it All Togeather
  • Mobile Game Development with Unity 3D
    • Introduction
    • Importing Modules and Textures
    • Mecanim Animation System
    • Level Design
    • Real - time Lighting
    • Lightmapping
    • Graphic user Interface
    • Gui System Comparisom
    • Introduction to NGUI
    • Cameras and Scripting
    • Multiple cameras
    • Enums
    • Introduction to Event and Delegates
    • Event and Delegates in Action

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